Modern Toys Bring Back Attention Spans

In this day in age attention spans are at an all time low.sends the doll into a spastic attack of laughing fits.
Think about yourself when was the last time you couldToys like this are beginning to really captivate children
fully 100% pay attention to something or anything? Iand grab their attention. Nintendo released the Wii in
know I find it difficult and with so manu distractions inthe fall of 2006 and introduced a new style of gaming
life life becomes faster paced and companies arethat reacts to physical motion. When you play baseball
finding better ways to keep our interests. We are noton the Nintendo Wii you actually swing the controller
the only ones experiencing attention spans reduction;like a bat and pitch the ball with a move of the remote
our kids are finding that life at an early age movescontrol. Many toys that are not going in the direction of
much faster than when we were kids. Companies arerevolutionary are falling to the way side and becoming
pushing forward to add entertainment value to everyless popular. Shortly it could be that if a toy offers only
toy or item made for kids at an alarming rate. With thethe childs imagination and doesn't spark interactivity it
release of Webkinz Plush Pets by Ganz kids are notmay not become popular at all. Russ Shining Stars
only being entertained by a physical product but alsooffer kids a chance to not only buy a plush pet and
an imaginary product by entering the Webkinz Virtualplay games online but they can also register their very
Online world. I remember back to when I was a kidown star in the galaxy. After registering their star they
and GI Joes with there rubber band spines to mecan then print out a galaxy map and look at where
seemed amazingly cool. Toys in todays world blowtheir star is located in the known universe.If Webkinz
anything I've seen as a child away and they are onlyand TMX Friends and Shining Stars are any indicator
going to get more elaborate over time. TMX Friendsthat interactivity is the modern revolution for kids toys,
release in the fall of 2007 and are the follow up to thethe industry will need to find the best ways possible to
Tickle me Extreme Elmo or (TMX ELMO). TMXspark creativity in interactivity in the near future. Toys
Friends Ernie, and Cookie Monster have differentfailing to follow similar suit may become obsolete and
triggers that are stimulated when a child tickles the doll.stale and not captivate a kids imagination. Short of
The TMX Friends fall to the floor laughingreleasing a total virtual reality system that becomes life
uncontrollably when tickled by a child. Different areaslike toys are getting more and more advanced and
of the dolls have different sensors which allowcloser to one on one interactivity without another
different reactions and tickling the doll multiple timeshuman being being present.