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The World Within Or Online Multiplayer Games In Depth

For most of the 20th century, life usedpossible to play both random opponents
to be rather simple for most people.matched to you approximately by skill,
There was school, college, work,either one on one or in teams of up to 4
retirement. Along with that you hadon 4, or play others in pre-arranged
hobbies like cars, bowling, orteams. As in FPS games, there are also
gardening. The former was more or a lessclans in Warcraft, which in this case
of a chore, the latter the fun stuff youare even explicitly supported by
did in your free time, usually togetherBattlenet. This and the very immediate
with local friends from the samevisibility of someone's skill level
neighborhood. This was basically the(basically, his win/loss ratio) gives
same as a thousand years ago. For a fewrise to much competition between
lucky people the two areas overlappeddedicated players for the top ladder
and they could do the stuff that they(ranking) spots. Unlike geographically
liked as their main job.Now, in the lastuniform games like Counter-Strike with
10 years of the 20th century, as well astens of thousands of servers, Warcraft
in the first few years of the 21st, thishas just a handful of large servers,
has been changing rather dramatically.each for a certain area of the world
The reason is the rapid technical(e.g. Americas, Europe, Asia).
progress, both in the wide area networkInterestingly enough, most strategy
and computing power areas. Contemporarygames are dominated by Asian, especially
hardware can animate very detailed andSouth Korean, players, where online
realistic graphics fluently, andmultiplayer games have been a very major
transfer data on the movements andpart of the culture for years already.
actions of hundreds of objects andThe professional South Korean Starcraft
characters around the world inand Warcraft tournaments are major
milliseconds (although, unfortunately,events with hundreds of thousands of
the speed of light still remains alive spectators, played on an extremely
limiting factor). This has led to ancompetitive level, and broadcasted on
explosion in the availability andTV, and the top players have practically
quality of online games, with the newestcelebrity status and incomes in the
generation like Counter-Strike and Worldsix-figure range and higher.Since the
of Warcraft becoming a phenomenon nopopular strategy games are usually also
longer limited to any particular socialjust round-based, there is not very much
class, but rather an all-encompassingroom for social interaction apart from
cultural element in the industrialan occasional chat. Strategy players are
countries.Increasingly, parents findprobably a bit older than FPS players on
that their children spend a lot of timeaverage, mostly between 16 and 35 in the
playing some of those games, and moreWestern societies.Massively Multiplayer
and more people come in contact withOnline Role Playing Games MMORPGs are
them. This leads to people wantingthe final and by far the most complex
objective information, which is ingroup in our classification. They are
practice not easy to obtain. Mostsomething like little worlds within
articles about these games are eitherthemselves, often resembling scaled-down
written by rather clueless journalistscopies of the real world, yet different
who have never or hardly played theas well. The two leading MMORPGs as of
games in question and therefore mainlythe time of writing are probably World
focus on scandalous negative sideof Warcraft (WoW) and Final Fantasy XI
effects, or by enthusiastic fans who(FFXI) , each with millions of active
dive deep into the technicalities andplayers worldwide. The distinctive
don't mention the real worlddifference between MMORPGs and the other
consequences much. This article tries tokinds of online multiplayer games is
bridge the gap - it describes thethat RPGs are not round-based, and do
currently most important types of onlinenot have a time limit or any specific
games and looks in detail at the socialgoal to achieve. They are just there to
relationships behind them. The authorsbe explored along (or sometimes against)
have been longterm players for years andother players. The key concept is that
therefore hope that they can address theeach player chooses a single virtual
issue in considerably greater depth andavatar which is at first rather weak
detail than most journalists (however,(low-level) and starts in some safe
you won't find detailed technical factsbasic area of his choice. The current
here since it is not in scope of thisMMORPGs all offer a rich palette of
article).There are basically three mainraces and locations to start with.
types of multiplayer onlineUsually, to be able to explore the
games:First-person shooters (FPS) whereworld, the character must be made
the player sees everything through astronger, which is typically achieved by
(usually temporary, just for the onlinekilling some kind of virtual monsters
session or less) character's eyes andrepeatedly, at low levels usually alone,
his gun's barrel. This category stilllater in a group. You can also do
remains predominant in total worldwide"quests" - tasks given to you by an
player numbers (according to Valve,in-game character - for various rewards
Counterstrike is currently still theand with various degrees of
most popular online multiplayer game).difficulty.Current MMORPGs are very
Some of the other examples includelarge and highly complex. Even fully
Quake, Unreal Tournament, andexploring their worlds can take years,
Doom3.Strategy games are the the secondand trying out all the playstyles and
main category. Usually similar to FPSoptions is almost impossible. There are
games in the round/session-based stylelots of different strategies for doing
of play, in these games the playerquests and winning difficult battles,
usually does not have any single entity,and organizational and managemental
but rather commands a number of troopsskills become essential in major
of some kind against other humanconflicts where sometimes hundreds of
opponents. There are also variouspeople are involved at once. Those
options where one can both play withlarge-scale groups already resemble
other humans against the computer etc.something like real-world armies, with a
Games of this kind include Starcraft,defined command structure and squads
Warcraft III, Age of Empires and manywith some special tasks each. This is
others.The last group, the MMORPGsomething entirely new - nothing of
(Massively Multiplayer Online Rolecomparable scale and complexity has been
Playing Games), is the area whichthere until just several years ago - and
popularity has really exploded in thethe scale is likely to become ever
last few years. Here, the player obtainsgreater.An impressive fact is the
a permanent character (or entity) orextreme internationality of MMORPGs. A
several which can evolve and be equippedlittle less obvious with WoW, since it
with various gear, and undertakesis also Battlenet-based and uses the
adventures in a large world full withregional server concept, it is highly
other players. This is probably the mostapparent with Final Fantasy XI, which
promising group since it resembles thedoes not distinguish any regions - each
real world most, and it has also beenof its servers has people from the
the fastest developing recently. Theentire Earth. Most players come from
currently most prominent games in thisJapan (where the game originates from),
category are World of Warcraft, Finalmany from the US and Europe, but it is
Fantasy XI, Guild Wars, Everquest II andpossible to meet people from too many
Lineage II.FPSIn first-person shootercountries to list here, almost every
games, the basic principle is simple.corner of the world being represented.
Shoot or be shot, kill or be killed.An interesting side effect is that one
Starting with the original Castle ofcomes in contact with numerous cultures
Wolfenstein and Doom, these games haveand customs and many different
developed to a level of frighteninglanguages. Some anecdotal stories from
realism mainly for men living out theirthe authors' own experience include a
ancient predatory and fighting instinctsmaid coming in to clean an Egyptian
(according to some surveys, there areplayer's room at the wrong time, relaxed
about 10 times as many male as femaleMoroccan players sipping on a water pipe
players in average FPS games). One ofin an Internet cafe while playing, and a
the recent milestones in this category,Canadian PhD student surveying the
Doom 3 is a game which isattitudes of gamers for her thesis
psychologically scary even to adult menwork.Another positive thing about
with the highly detailed and realisticMMORPGs is that they encourage making
monsters suddenly attacking from darkfriends and teamplay very much. It may
corners. However, once these games takebe possible to do a lot alone (although
to the online multiplayer stage, theirnot in all RPGs), but a well-matched
focus shifts a little. The goal is nogroup can do much more. Therefore,
longer to scare the pants off the lonesocial skills like making contacts and
player in his dark room, but rather tokeeping them are substantial in MMORPGs.
provide a fun platform for competitionSince the player is hidden behind his
between many players of different skill.avatar, the threshold to approach
The most popular online game in thissomeone you don't know is a lot lower
category is still without doubtthan in real life, which makes them a
Counter-Strike - a game which hasgood playground for shy people. The
received much negative fame because ofauthors know of several real-life
various school shootings done byrelationships that initially started
Counter-Strike players, yet stillwith the players liking each other in
remains a highly captivating pastime forthe game and then finding out they liked
millions worldwide. It is a faneach other in real life as well. Of
modification of Half-Life, a Valve game,course, the chance for a mess-up is much
and a team game in its core: one team ishigher here as well - after all in real
the "terrorists", the other thelife it's unlikely you date someone who
"counter-terrorists", and the play islooks cute for a while, only to find out
round-based: at the start of a round,he's a chain smoking guy in his 30s.
each team member receives an identicalHowever, still, interestingly enough,
(except for clothing) avatar, picks someMMORPGs are relatively much more popular
weapons, and the the two teams clash inwith women when compared to FPS or
combat until either a bomb is placed orstrategy games. That is probably because
everyone of one team is dead (there arethere's a lot of social interaction
also variations like "capture the flag"within them - you make friends who you
etc).There are numerous reasons for thesee and adventure together a lot, and
massive popularity of Counter-Strike.there's a lot of talking and personal
The game rounds are short-term in natureinformation being exchanged - something
and don't require much time. It isalmost entirely missing from most other
comparatively realistic - weaponsmultiplayer games.The clan idea from FPS
existing in reality like the M-16 orand strategy games is even much more
AK-47 are used in the game, and even oneemphasized in MMORPGs. Guilds in WoW and
shot may be enough to kill. Also, it islinkshells in FFXI are major social
easily accessible - almost everyone canentities, with their members meeting
install and run a Counter-Strike server,each other daily for years. The
and there are many thousands of them inreal-life meetings of large guilds or
the world online at any given time.linkshells are worldwide events, with
Although the basic game does not lead topeople coming together from many
social interaction deeper than a quickdifferent places. Linkshell friendships
chat, the grouping of people around somesometimes last for years. On the
specific favorite servers and the wishdownside, this means that one can get
to play better, which inevitablyhurt as well in the game - a fact that
requires solid teamplay, has led to themany people unfamiliar with the whole
phenomenon of so-called "clans", orphenomenon often fail to understand.
dedicated player groups, which usually"It's just a game", they say. On the one
have their own server where they train.hand, they're right. Yet on the other
A competitive clan will usually havehand, if it is possible to make new
requirements for people wanting to joinfriends through these games, who become
- a certain skill level, or some minimumreal-life friends as well, one should
playtime - and most serious clan playersrealize that it is quite possible to get
play at least several hours a day.friendships broken by them as well, for
Dedicated clans will also sometimes meetinstance when being disappointed by
in real life to discuss strategies andpeople one had trusted. This is also
generally have fun, which is not muchsomething almost unique to MMORPGs -
different from most other groups ofthere has never been so much reality in
people with similar hobbies, like e.g.a virtual world before. Talking of that,
stamp collectors or RC model builders.one should mention another peculiar
Since many servers are regional, mostlyaspect of those games - the equipment
there are same-country and often evenhunting. As the avatars are the same (or
same-neighborhood people on the samesimilar) for everyone, the gear or
server, which of course makes meeting inequipment that a player has basically
real life easier as well.The picture ismeasures his social status, much like a
roughly comparable in the other FPScar or money in real life. Players with
multiplayer games like Quake 4 andvery rare, "godly" gear, are admired and
Unreal Tournament, with the mainenvied by many people with regular
difference between that the latter areequipment. Since that is something most
less realistic and include sci-fipeople like, and, as mentioned, the
weapons like laser guns and such. Theythresholds for doing things are so much
are also typically much faster, withlower than in real life, many nasty
frantic movement (means, being hard tothings have been done in order to obtain
target) being highly important togear. Again, here the RPGs are almost
survival, which is a concept ratherlike a mirror of real life, condensing
different to Counter-Strike wheredown the more hidden similar issues
sometimes the top scorers just sit inthere to a more compact and visible
one place with a sniper rifle. However,form. In a way, it is a pretty
a thing common to all FPS, mouse controlinteresting experience and can teach one
is highly essential. Skilled FPS playersa lot about people. It just becomes
develop extremely good mouse controlclear much faster who is worth what. A
(conventional mice no longer being goodrelated trait of these games is the
enough for them led to the developmentemerging RMT (Real Money Trade)
of a whole new segment of gaming mice)industry, which basically thrives on
and have reaction times below 0.1selling virtual game money and items for
seconds. The numerous stress peaks andreal money, and for some games has
drops, lack of time between rounds, andreached revenues comparable to the per
the frantic gameplay often leads tocapita gross national products of
additional addictions, though - many ofEuropean countries. Here one can see the
the hardcore FPS players are chainblurring of the distinction between work
smokers, fast-food eaters, coffeeand playing - many people don't play for
addicts, or all of it combined. Therefun anymore. They earn money by
are worldwide tournaments held for most"camping" (sitting at the same spot all
of the established FPS, and the currentday) special monsters and selling the
champions are mostly from Europe or thedropped items. It turns out it is
US.Strategy gamesThe picture is a bitpossible to earn sizable amounts with
different with strategy games. Usuallythat - more than a regular hard job in
they are less frantic and leave muchsome countries would pay.To summarize,
more room for logical thinking (ofonline multiplayer games are a very
course, the classic board games likelarge and ever increasing phenomenon.
chess or Go also have major onlineVery addictive, and easily able to
playing facilities nowadays, but theyoccupy a player for years, they are
cannot really be called multiplayerperhaps becoming the major modern
games since there is little to none teamescape-from-reality tool of the next
aspect, it's just one-on-one most of thegeneration. Certainly, they have their
time). A typical example is Warcraftdrawbacks, and not too few. However, if
III, which is the most recent in theseen as an alternative to TV, MMORPGs
Warcraft realtime strategy game seriesare definitely more worthwhile, in the
by Blizzard. It is played on theauthors' humble opinion.The authors are
so-called Battlenet, a major onlineexperienced gamers and alongside with
gaming hub by Blizzard, which alsotheir work as co-founders of a web
serves other strategy games likedesign and development company ( still
StarCraft. In Warcraft III it isenjoy an occasional round of play.



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