| The virtual pets also known as the | | | | to adopt from other members, and to |
| digital pets have mostly taken the place | | | | breed the various species together. The |
| of the real animals like the dog, cats, | | | | last one is the Game -or-application |
| hamsters and few more similar to it. | | | | based pets that come in software run on |
| These pets are artificial human | | | | PC or video games consoles. It had |
| companion and are kept for enjoyment and | | | | powerful computing than with web page or |
| companionship. Nowadays people prefer a | | | | gadget based digital pets, which helps |
| digital pet in the place of real pet. | | | | in achieving a higher level of visual |
| These pets are gaining popularity simply | | | | effects and interactivity. The advanced |
| because keeping a real pet is sometimes | | | | technology gives a sense of reality to |
| practically impossible due to lack of | | | | the pets and some enhance playability. |
| time. The pet when added in the family | | | | With the advanced video gaming |
| becomes the responsibility of the owner | | | | technology the user and interpret the |
| to look after it in every sense. For | | | | actions of the pet like body language |
| this pet can be the better choice and | | | | and the facial expressions. The user can |
| can give a sense of owning a pet. There | | | | have a short term or long term |
| are basically three types of virtual | | | | interaction with the pet. In short term |
| pets namely gadget-based, web-page based | | | | interaction the user can touch the pet |
| and Game -or-application based pets. The | | | | with the cursor of the mouse and the pet |
| gadget-based virtual pets are sold as a | | | | will response to the touch. In long term |
| self contained, palm size computer. It | | | | interaction the users action affect |
| has a small screen where the image of a | | | | pet's growth, behavior or life span. The |
| pet appears. The buttons on the case are | | | | user starts understanding the needs of |
| meant for the users to perform different | | | | the pet through its behavior, which |
| tasks like feeding them, playing with | | | | seems natural and nurtures a feeling of |
| them or washing the pet clean. Pets who | | | | developed relationship between the pet |
| are not satisfied with the care taken | | | | and the user. The virtual pets are |
| can emit beeps and sometimes die. Many | | | | designed in such a manner that their |
| of the popular websites adopt virtual | | | | certain level of autonomy and |
| pets to put on their webpage and use for | | | | unpredictability gives a user a sense of |
| role playing in chat rooms. In some | | | | reality. The user can interact with the |
| websites you can become the adoptee and | | | | pet and forms a special corner in the |
| ca adopt a virtual pet for which you | | | | heart of the user. The user starts |
| will require to have a web page ready | | | | developing attachment for the virtual |
| for your virtual pet. Some of the sites | | | | pet and a sense of responsibility |
| can also adopt pets to put on a web-page | | | | towards it like when it comes having a |
| and are revolving around writing for and | | | | real pet. |
| breeding said pets to create newer, | | | | Virtual pets are a fun and great way to |
| often 'showier' pets. Members of such | | | | teach a child responsibility without the |
| sites are often encouraged to create | | | | mess and inconvenience of a real animal. |
| their own species of draconic creatures, | | | | |