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Digital pets

A digital pet, also known as a virtualdifferent digital pets, some of them are
pet, is a type of artificial humanused to give a sense of reality to the
companion. They are usually kept foruser (such as pet's responds to
companionship or enjoyment. People may"touch"), and some for enhancing
keep a digital pet in lieu of a realplayability (such as training).
pet.Communicating with digital pets
Digital pets are distinct from robotWith advanced video-gaming technology,
pets and other entertainment robots inmost modern digital pets do not show a
that they have no concrete physical formmessage box or icon to display the pet's
other than the hardware they run on.internal variable, health state or
Interaction with virtual pets may or mayemotion like earlier generations (Such
not be goal oriented. If it is, then theas Tamagotchi). Instead, users can only
user must keep it alive as long asunderstand the pet by interpreting their
possible and often help it to grow intoactions, body language, facial
higher forms. Keeping the pet alive andexpressions, etc. This helps keep a
growing often requires 'feeding',pet's behavior seem natural, rather than
grooming and playing with the pet. Ifcalculated, and fosters a feeling of a
the interaction is not goal oriented,relationship between user and digital
the user can explore the character ofpet.
the pet and enjoy the feeling ofSense of reality
building a relationship with it. OftenTo give a sense of reality to users,
these games use realistic visual effectsmost digital pets have certain level of
or interaction to make the pet appearautonomy and unpredictability. The user
alive and give a sense of reality tocan interact with the pet and this
users.process of personalizing can make the
Gadget-based digital petspet more unique. Personalizing increases
Some virtual pets, like Tamagotchi, arethe feeling of responsibility for the
sold on a self-contained, hand-sizedpet to the user. For example, if a
computer. In the case of the Tamagotchi,Tamagotchi is unattended for long
a small screen has an image of the pet,enough, it will "die".
while buttons on the case let the userInteractivity
perform different tasks, such asTo increase user's personal attachment
feeding, playing with, or washing theto the pet, the pet interacts with the
pet. Dissatisfied pets can emit beepsuser. Interactivity can be classified
and sometimes "die".into two categories: Short-term and
Digimon was originally sold on a gadgetlong-term.
similar to Tamagotchi's, but able toShort-term interactivity includes direct
connect to other Digimon gadgets ininteraction or action to reaction from
order for the pets to fight.the pet. Example: "touch" a pet with
Sonic Adventure 2 for the Sega Dreamcastmouse cursor and the pet will give a
had virtual pets, called Chao, whichdirect response to the "touching".
could be either used in game orLong-term interactivity includes action
transferred to the Visual Memory Unit,that affect pet's growth, behavior or
which enabled a transformation fromlife span. Example like training the pet
game-based to gadget-based.may have good effect on pet's health.
Webpage-based digital petsLong-term interactivity is quite
Virtual pet websites such as Neopets areimportant for a sense of reality as the
usually free to play and accessible touser would think that he has some
all who sign up. They can be accessedlasting influence on the pet.
through web browsers and often include aTwo kinds of interactivity are often
virtual community, such as the planetcombined. Such as playing with a pet
Neopia in Neopets. In these worlds, you(short-term interactivity) may make the
can play games to earn virtual money;pet more optimistic (long-term
which is usually spent on items and foodinteractivity).
for your pets.Example of common features
Some sites adopt out pets to put on yourResponds to calling
webpage and use for roleplaying in chatResponds to touching
rooms. They often require the adoptee toTraining the pet
have a page ready for their pet.Supplies or toys for the pet
Sometimes they have a setup for breedingDressing up the pet
one's pets and then adopting them out.Competition or trial amongst pets.
Other sites that adopt out pets to putMeeting other pets.
on a webpage are centered around writingEthical Concerns
for and breeding said pets to createHumane treatment
newer, often 'showier' creatures.There are some ethical concerns about
Members are often encouraged to createdigital pets. As the digital pets are
their own species of draconic creatures,more realistic, they simulate different
to adopt from other members, and tokinds of emotion and self-awareness.
breed the various species together.They may require the same animal rights,
Unlike with some adoption agencies foraccording to some fields of philosophy.
webpage based cyberpets, where the ownerDigital pets and children
of the species is the only one that canWhile users can do whatever they want
breed said species, the Nexus encourageswith their digital pets nowadays, it may
all of its members to share andencourage young users to form bad
interbreed their species together, andhabits. It is arguable that a
the resulting offspring are usuallyrelationship with a digital pet cannot
adopted out to story-based or statscompare with a real relationship with an
page-based web-pages.animal, because a real relationship
Some games also allow users to breed ateaches children that their desires
pet for combat against other players.can't always come first.
Game- or application- based digital petsDigital pets over real pets
Other virtual pets come in software runSome people suggest that digital pets
on PCs or video game consoles. Since theare preferable for a number of reasons.
computing power is more powerful thanHaving a digital pet in place of a real
with webpage or gadget based digitalpet ensures real pets don't have to
pets, these are usually able to achievesuffer, and it is arguably training
a higher level of visual effects andbefore adopting a real pet. PETA has
interactivity. Games like Nintendogssuggested that robotic animals can help
render realistic figures of dogs.people recognize that they are not up to
Example game or application basedthe commitment of caring for a real
digital pets: the creatures in Black andanimal.
White, Nintendogs, Petz, Catz, Dogz (inImpact of virtual reality on digital pet
Gameboy Advance and DS), and Pets inSome people suggest that the simulated
Sims 2: Pets.experience of digital pet lacks the
Historyconstraints of the real world that
Digital pets were a massive fad inallows us to apply substantive ethics.
Japan, where they originated, and to aThe virtual environment failed to
lesser extent in the United Statessimulate real social consequences.
during the late 1990s. There have beenAnother problem about problem about
significant improvements of digital petsdigital pet is the "virtual slavery". A
since Tamagotchi's success. Fromrobotic pet could be made in the shape
dot-images (such as Tamagotchi) toof a human, a problem raised by the
rendered and animated 3D games (such asfiction Do Androids Dream of Electric
Nintendogs). Today, there are alsoSheep? by Philip K. Dick.
"Digital Pets" which have physicalRelationship with digital pet
robotic bodies, known as Ludobots orThere is research concerning the
Entertainment robots.relationship between digital pets and
The idea of an animal companion composedtheir owners, and their impact on the
of technology rather than flesh has alsoemotions of people. For example, Furby
inspired a lot of fiction, such as theaffects the way people think about their
anime Digimon (itself a contraction ofidentity, and many children think that
"Digital Monster").Furby is alive in a "Furby kind of way"
Common features of digital petsin Sherry Turkle's research.
There are many common features between



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